
Vapormancer
An open-ended resource optimization puzzle made for the 2025 Confounding Calendar!
Thanks to Patashu for SFX and Teal Knight for title art. Thanks for playtesting & feedback:
- Makiki
- hkmg
- PleasingFungus
- Patashu
- Teal Knight
- Redrame
- Elyot Grant
- Keriel

Comments
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First attempt achieved a score of 469. Decently low, but I could absolutely go lower if I really tried.
Of course, what I was going for isn't exactly factored in...
Reminds me of Tactical Nexus.
Bug report: When loading a save, swap scroll usage is used at the location of the previous action, before moving away from that spot to reach the next. If the path between these actions has a gate, the loading can fail to find a path after the swap as it was used at a different time than in the original run being loaded.
(By the way, got
18821998. Fun game to optimize.)Hey, thanks for the bug report! It should be fixed now :)
this is great. really love the music and aesthetics. I’ve played several games with this base premise, and they’re always really interesting (and challenging!). Having a polar opposite stat mechanic is a very neat touch, and complements the palette nicely :)
(i also love that you can go out of bounds ;)
Really fun game. Neat idea for needing to "flip flop" instead of just att/def growth.
First try: 1347; pickaxe at (26,15), didn't realize double and reverse were pickup consumables, Went into final room with fire, then reversed for win.
Would be fun to try to optimize it. Do you know what the maximum possible score is?
Highest I've seen someone get is 1863!
A 2165 was posted in the TPG discord!