Defeat enemies using the power of tetris and transmutation in this deckbuilder roguelike! Discover over 40 cards that take physical form and use your wizardly powers to change their size.

If you like the game, come say hi in our discord server!

The original GMTK 2024 Game Jam version can be found here, play at your own risk of bugs! Known issues include:

  • Trying to interact with a card while your hand is being discarded results in being unable to play any more cards for the rest of the battle
  • Interacting with certain cards (Evasion, Fortress) can cause an instant crash, don't draft these to your deck!
  • Adjacency effects with value greater than 1 behave as if they were value 1 due to a bug. For example, Careful 2 only gives 1 shield for each adjacent blue shape instead of 2
  • Some shapes are unable to be placed in the top-left corner unless rotated
  • The cards are balanced quite badly. Most upgrade cards just aren't worth taking, even if they're interesting

Game Jam Team:

Hazelstorm - Lead Programmer, Lead Designer, Musician
Teal Knight - Artist, Designer
Rowan - Designer, Lead UI/UX Designer
Aucious - Programmer, Designer
Erick - UI/UX Designer
Mark - Programmer

Hempuli - Playtester
Liero - Playtester
Platform - Playtester

StatusPrototype
PlatformsHTML5, Windows, Linux
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorsHazelstorm, Aucious
GenreCard Game, Puzzle
Made withGodot
Tagsblocks, Game Maker's Toolkit Jam, Roguelike, Tetris, Wizards
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly

Download

Download NowName your own price

Click download now to get access to the following files:

GridWizard.exe 85 MB
GridWizard.x86_64 68 MB

Development log

Comments

Log in with itch.io to leave a comment.

Thanks for pointing this out! It will be fixed in the upcoming update :)

what a cool idea wow

I'm glad you like it!

(2 edits)

Really fun game to play in the background when I have some time to burn.

Great work!

Thanks!

(+1)

Super cool, I had no idea you were working on this!
This is quite fun, it's got a pretty addictive loop. Always great to hear some new Hazel music too!

(+1)

:)

(1 edit)

All I managed. The best run prior to that was when I had a one block(alchemy) persistent card draw coupled with a persistent transmute item.

(1 edit) (+1)

Impressive! I've been working on making every upgrade card feel equally powerful, as right now you can just break the game with card draw + transmute